#ifndef ProjectBlur_H
#define ProjectBlur_H

#include "ProjectSandbox.h"

class ProjectBlur : public ProjectSandbox
{
public:
    ProjectBlur(const std::string &name = "Sandbox", CC::Scene* scene = nullptr);
	virtual ~ProjectBlur();

	virtual void OnAttach() override;
	virtual void OnDetach() override;

    virtual void OnUpdate(CC::Timestep ts, std::string renderscene = "") override;
    
private:


};

#endif